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The Editor's Lens

Why prophecy is the most dangerous trope in fantasy

Prophecy is one of the most dangerous tropes in fantasy because the moment you tell a character what their future holds, you risk taking the story out of their hands.

I don’t mean dangerous because prophecy is inherently bad. In fact I think it’s quite the opposite. I love a good prophecy. Give me some cryptic wording, an ancient seer who refuses to explain themselves properly, and several characters confidently interpreting the whole thing incorrectly, and I’m there.

Prophecy can create mystery. It can foreshadow events hundreds of pages before they happen. It can make readers obsess over individual words and wonder whether the author has been quietly telling them the ending since chapter three.

But prophecy also comes with a structural problem that fantasy writers have to solve.

If something has already been foretold, how much do the characters’ choices actually matter?

And this is where prophecy can go from being an intriguing storytelling device to one that quietly undermines the entire story.

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Prophecy can steal agency from your protagonist

The fundamental problem with prophecy is that stories generally work because characters make choices.

Essentially, they want something. Something else (or someone) gets in their way. They decide what they’re willing to do about it. And all of those decisions then create consequences.

Then a prophecy arrives and says: Actually, here’s what’s going to happen. Suddenly, the protagonist isn’t necessarily pursuing a goal because they chose it, but because destiny has already decided they will.

This is particularly dangerous when prophecy is tied to the Chosen One trope. If a character is destined to defeat the Dark Lord, restore the kingdom, find the magical object or save the world, the plot can very quickly become a checklist of things they’re supposed to accomplish.

That’s not automatically boring. But the writer has made their job considerably harder.

The question stops being will they do it? We already know they have to. The more interesting question becomes what will it cost them to do it? Or perhaps what happens if they refuse?

That’s where character agency is.

Rick Riordan handles this particularly well in the Percy Jackson and the Olympians series because prophecy doesn’t function as an instruction manual. The characters receive fragments of information that they have to interpret, and those interpretations are often incomplete.

Percy still has to choose. The prophecy creates pressure around his choices rather than making them for him.

And importantly, knowing that a prophecy exists doesn’t necessarily mean knowing what it means. That’s a much more interesting place for a story to live.

A prophecy can accidentally spoil your own book

There is also a more practical problem. Prophecy is foreshadowing with a giant neon flashing sign attached to it.

If you tell readers that:

When the moon turns red, the forgotten heir will rise and destroy the throne.

… and I promise you that every single reader is now giving all of your characters the third degree looking for a forgotten heir.

That can be enormous fun. Readers like solving things. We like noticing clues and feeling unbearably clever when our theory from page 87 turns out to be correct. But there’s a difference between foreshadowing and foretelling.

Good foreshadowing becomes obvious in retrospect. A poorly handled prophecy becomes obvious in advance.

This is where vague language alone isn’t enough to save you. Fantasy prophecy has become so familiar that readers understand the game. If there are five suspiciously specific clauses in the prophecy, we’re going to spend the book assigning characters and events to them.

Sometimes that’s exactly what the author wants. Other times, the prophecy inadvertently turns the climax into confirmation rather than revelation.

The trick isn’t necessarily to make the prophecy harder to understand. It’s to make our understanding of it incomplete.

The best prophecies exploit interpretation

This is probably my favourite version of the trope.

The prophecy is completely accurate, yet everyone’s interpretation of it is wrong. Because language is slippery, and people are exceptionally good at hearing what they expect to hear.

Assassin’s Apprentice and the broader Farseer trilogy do something particularly interesting with prophecy through the Fool. The future isn’t presented as a single fixed road waiting for Fitz to obediently walk down. It’s closer to a collection of possible paths, with certain people and decisions capable of changing which future becomes possible.

That distinction matters enormously. Fitz isn’t important because destiny has given him a to-do list, he’s important because his actions can alter what comes next.

Prophecy therefore creates responsibility rather than removing agency. It also allows Robin Hobb to play with one of the most interesting questions prophecy can introduce: if you know something terrible might happen, do your attempts to prevent it actually make it more likely?

Which brings me to the self-fulfilling prophecy.

Sometimes trying to stop the prophecy causes it

This is where prophecy gets properly fun. (For the reader. It’s far less fun for the characters!)

A character hears that something terrible will happen. They devote themselves to preventing it. Every increasingly desperate choice they make pushes them closer to the exact outcome they were trying to avoid.

Greek mythology is absolutely riddled with this. Oedipus is perhaps the most famous example: his parents’ attempts to prevent the prophecy are precisely what allow it to be fulfilled. They create the circumstances needed for the prophecy to be fulfilled purely by hearing the prophecy itself.

Fantasy has inherited that tradition for good reason.

A self-fulfilling prophecy preserves agency because the future doesn’t simply happen to the character. Their response to the prophecy becomes part of the causal chain. It can also reveal an enormous amount about them.

  • What does someone do when they’re told they’ll become a monster?
  • What does a parent do when they’re told their child will destroy them?
  • What would someone sacrifice to prevent a future they fear?

At that point, the prophecy itself isn’t really the story plotline anymore. But the response to it is.

Prophecy becomes dangerous when it replaces motivation

This is the version I find much less satisfying.

“Why is this character doing this?” Because the prophecy says so.

No. That is not motivation.

A character can absolutely be influenced by prophecy. They might believe in it completely. They might be terrified of it, resent it, exploit it politically or build their entire identity around fulfilling it.

But there still needs to be a person underneath the destiny. Otherwise the prophecy starts doing work that should belong to characterisation. This becomes especially obvious when you remove the prophecy mentally and ask whether the protagonist would still have any reason to participate in the story. If the answer is no, there’s probably a problem.

A Court of Thorns and Roses is useful as a contrast because Feyre’s initial involvement in the fantasy world isn’t driven by a prophecy telling her she’s important. Her choices grow out of circumstances, survival, relationships and eventually her own decisions about what she’s willing to fight for.

The story can still escalate into enormous magical stakes, but Feyre enters it as a person rather than as a destiny delivery system.

That’s worth remembering in fantasy, particularly when we’re writing characters who will eventually become extraordinarily powerful. They should still want things before the universe tells them they’re special.

Prophecy can make the world feel smaller

This is something I don’t think gets discussed enough.

Fantasy is supposed to give us worlds that feel enormous. Then sometimes we discover that everything happening in this supposedly vast world has been leading towards one person fulfilling one prophecy.

Every ancient war and magical bloodline. Every conveniently preserved artefact and secret society. And every political upheaval. All of it existed so Dave from the village could eventually find the Sword of Destiny. And suddenly the world feels tiny.

This is one reason I like prophecy more when different groups have different relationships with it. Perhaps one culture believes it literally while another thinks it’s religious metaphor. Maybe a ruler has deliberately altered the wording for political purposes. Or perhaps nobody has heard the complete version in centuries.

Now the prophecy isn’t simply a fact embedded in the world. It’s part of the worldbuilding. People argue about it. Institutions form around it. Someone benefits from a particular interpretation being accepted as truth.

That gives prophecy consequences long before anyone finds out whether it’s actually correct.

The political consequences of prophecy are enormous

Imagine living in a monarchy where everyone knows a prophecy says the current dynasty will end when “the silver child” reaches adulthood. Now imagine giving birth to a child with silver hair. Good luck.

A prophecy shouldn’t exist in a vacuum, particularly if it’s widely known because people will react to it.

Kings will fear it. Religious organisations might build doctrine around it. Parents could hide children who seem to fit its wording. Ambitious people may claim to fulfil it. Entire wars could be justified by competing interpretations. And because this is fantasy, someone is almost certainly going to weaponise it.

That’s much more interesting to me than a prophecy functioning solely as a clue for the protagonist. If your world has genuinely believed for hundreds of years that a particular event is coming, that belief should have left fingerprints everywhere. Everywhere. Like the second coming of Christ.

Architecture. Religion. Politics. Folklore. Laws. Family traditions.

Perhaps the prophecy isn’t even true. It doesn’t necessarily matter. People believing it is true can reshape the world all by itself.

Prophecy and free will need to coexist somehow

This is the big one.

If prophecy is always correct, what does that mean for free will?

The Fellowship of the Ring is an interesting comparison because The Lord of the Rings contains fate, foresight and a strong sense that certain events were perhaps meant to happen, without reducing the characters to passengers.

Frodo still chooses to take the Ring. Sam chooses to follow him. Gollum makes choices repeatedly, right until the end. The sense of providence surrounding the story doesn’t erase those decisions. Instead, fate and free will sit uncomfortably beside each other.

That’s a useful model for prophecy too. You don’t necessarily have to choose between “everything is predetermined” and “the prophecy means nothing”. Perhaps prophecy identifies a destination but not the road. Perhaps it predicts what will happen if certain conditions are met.

Maybe the future can be changed, but changing it has consequences. Or perhaps prophecy is completely immutable, and the character’s freedom lies in deciding how they meet it.

The important thing is that the writer knows the rules, even if the reader doesn’t.

Breaking the prophecy isn’t automatically more interesting

There’s another trap here.

Modern fantasy readers are trope-aware. Writers know we’re trope-aware.

So sometimes the obvious solution is: Surprise! The prophecy was wrong.

That can work. But simply reversing a trope isn’t the same thing as subverting it.

If the entire story has established prophecy as a reliable magical mechanism and then the protagonist defeats destiny through sheer determination in the final chapter, I need more than “because they’re special”. The rules still matter.

A broken prophecy is most satisfying when the possibility of breaking it has been embedded in the story all along. Maybe there were previous contradictions nobody noticed. Perhaps the prophecy described possibility rather than certainty. Maybe someone deliberately mistranslated it. Or perhaps the characters discover that prophecy has never been divine at all.

Any of those can work. What matters is that the revelation changes our understanding of what came before rather than simply cancelling it.

So how do you make prophecy work?

The first thing I’d ask isn’t what does the prophecy say? It’s:

What does knowing the prophecy do to the characters?

That’s where the story is. Does it frighten them? Give them false confidence? Create expectations they can never live up to? Turn friends against each other? Make someone interpret every ordinary event as proof that destiny is unfolding?

Then I’d look at agency. Your protagonist should still be making meaningful choices. If the prophecy is dragging them from plot point to plot point, it has become a substitute for character motivation.

I’d also look beyond the protagonist. Who else knows about the prophecy, and what have they done because of it? If this prediction is culturally significant, it should affect more than the person destined to fulfil it.

Finally, decide what prophecy actually means in your world. Is the future fixed? Mutable? Are prophecies divine, magical, political or simply the observations of people capable of seeing possible futures?

You don’t necessarily have to explain all of that to the reader. But you, as the author, should know.

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In conclusion

I don’t think fantasy needs less prophecy. I think it needs prophecy that creates problems rather than solving them.

The most interesting prophecy isn’t a roadmap telling the protagonist where the story is going. It’s something that makes the road harder to navigate.

It creates expectations. Characters misinterpret it. Governments fear it. Someone desperately tries to prevent it while another person is equally determined to make it happen. And somewhere inside all of that noise, the protagonist still has to decide who they are and what they’re going to do.

Because destiny might tell us where a character could end up. The story is everything they choose along the way.

Reader question: Do you love a good fantasy prophecy, or would you happily send the entire trope off to fulfil its destiny somewhere else?

Until next time, happy reading! Meeghan xo - image has 2 cats sitting over an open book.

Hi!! I'm Meeghan 😊 I like books (surprise). I also like games (board, video and D&D), baking (mostly cakes) and travel. I live in Canberra, Australia with Husband and 3 black rescue kitties.

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